Play FreeCell Solitaire Online
Play classic FreeCell Solitaire online for free, with no download, account, or sign-up. All 52 cards are visible from the start, so you can study the whole deal before choosing a move. There is no stock to draw from and no waste pile to work through. The challenge is to arrange the cards you can see into a route toward four completed foundations.
The FreeCell game above uses eight tableau columns and four free cells. Drag cards to move them, or tap a card and then its destination. Undo lets you reconsider a move, Restart returns to the same original deal, and New Game deals a different position. When local saving is available, you can return on the same browser and device to resume your position and Undo history.
How FreeCell Works
Your objective is to move every card to a foundation, building each suit from Ace to King. You rearrange exposed cards in the tableau and use free cells as temporary holding spaces. The first four columns begin with seven cards each; the other four have six. Every card is face up, but only an exposed card or a legally movable run can leave its column.
For a first game, identify the Aces and look at the cards covering them. A useful opening often frees a low card or clears a column without filling every cell. The complete FreeCell rules and move guide explains each destination and shows how multiple-card moves work.
FreeCell Rules at a Glance
- Build tableau columns downward by rank, alternating red and black: a red Seven can go on a black Eight.
- Build each foundation upward in one suit, from Ace through King. Foundation moves cannot be reversed by dragging cards back.
- Each free cell holds one card. An occupied cell cannot receive another card.
- Any card may fill an empty tableau column; it does not have to be a King.
- A descending, alternating-color sequence can move together only when there is enough temporary space to carry out the equivalent single-card moves.
- You win when all 52 cards are in the foundations.
Why Empty Cells and Columns Matter
An empty free cell gives you somewhere to park a blocking card. An empty column is more flexible: it can receive a card or help you rearrange a run. These spaces also determine how many cards the game can move together. Filling the last cell can leave a well-ordered sequence stuck, even when its first card fits another column.
Before using a space, consider how you will free it again. A move that uncovers an Ace may justify a temporary restriction; a move that merely lengthens a column may not. Read the FreeCell strategy guide for ways to compare plans without using up all your working room.
FreeCell vs Klondike Solitaire
In FreeCell, every card is face up and there is no draw pile. In Klondike Solitaire, some tableau cards are hidden, and the stock and waste give you another source of moves. Both games use alternating colors in the tableau and suit-based foundations, but they reward different kinds of planning.
FreeCell asks you to manage visible obstacles and limited temporary space. Klondike also asks you to reveal information and plan stock access. If you enjoy knowing where every card is before deciding what to do, FreeCell offers that kind of puzzle from the opening deal.
Are All FreeCell Games Winnable?
Nearly all standard FreeCell deals are solvable, but not every possible deal is guaranteed to be solvable. Solitaire All Day does not certify its random FreeCell deals. A difficult position may need a different earlier plan; it may also be a deal with no winning route. Undo and Restart help you explore without implying that every game must have a solution.
FreeCell Questions
Is FreeCell free to play?
Yes. You can play FreeCell here for free without creating an account.
Do I need to download FreeCell?
No download or installation is needed. Open this page in a browser with JavaScript enabled to play.
Can I play FreeCell on mobile?
Yes. The board adapts to phones, tablets, and desktop screens. Tap a card and a destination, or drag it when you prefer.
Can every FreeCell game be won?
No. Most standard deals are solvable, but this game does not promise a winning route for each new deal.
What can go in an empty tableauı column?
Any exposed card can enter an empty tableau column. A valid run may also enter when its move fits the available temporary capacity.
How many cards can I move at once?
It depends on the empty cells and usable empty columns. An empty destination column is excluded from that working space. See the sequence-moving examples for the formula and practical limits.